Before You Throw: Three Decisions

Every delivery starts with three choices made before you step into the hack. Getting these right is more important than any aspect of the physical slide.

The skip's broom is your aiming point. You release the stone toward the broom and trust the skip's ice-reading to account for curl. A common beginner error is aiming at the final destination rather than the release line the skip has given you.

The Delivery, Step by Step

1
Set up in the hack

The hack is the rubber foothold embedded in the ice at each end. Your pushing foot goes in the hack. Grip the stone handle and set your intended rotation, in-turn or out-turn, before you start moving. Your non-pushing foot goes beside or slightly behind you for balance during the slide.

2
The draw-back and push-off

Slide the stone back slightly (the draw-back), then push forward out of the hack. The push-off is where your weight and speed are generated: everything downstream depends on how consistently you can replicate this push. Your body slides forward with the stone in a low crouch, balanced on the sliding foot.

3
The slide

You slide forward on the ice with the stone extended in front of you. Your weight is over the sliding foot, your body is low and stable. Keep your eye on the skip's broom. The slide continues until you release, ideally somewhere around the near hog line.

4
The release

You must release the stone before it reaches the near hog line: holding on past the line is a hog-line violation and the stone is removed. At release, you impart your chosen rotation by turning the handle clockwise (in-turn) or counter-clockwise (out-turn). A clean release has a smooth, consistent follow-through in the direction of the broom.

5
The stone travels: now sweep

After release the stone travels on its own. Your teammates watch its path and weight, listen to the skip's calls, and sweep as needed to extend its distance or straighten its curl. You watch from behind to offer a second opinion on weight and line.

In-turn vs. Out-turn

The handle rotation you apply at release determines which way the stone curls as it slows down. All stones curl; the direction just depends on which turn you threw.

In-turn
Clockwise (right-hand delivery)

The stone rotates clockwise and curls to the right as it loses speed. The curl path bends toward the inside, hence "in-turn." For left-handed players, in-turn is counter-clockwise and curls left.

Out-turn
Counter-clockwise (right-hand delivery)

The stone rotates counter-clockwise and curls to the left as it slows. The curl path bends away from the body: out-turn. For left-handed players, out-turn is clockwise and curls right.

Choosing the right turn is a strategy decision, not just mechanics. Some guard positions are only reachable with one turn. Come-around draws almost always use one turn to curve behind an existing guard. Your skip tells you which turn to throw; the delivery is the same either way, just mirror-image.

In Curling Ice

Tap the handle indicator before delivery to toggle between in-turn and out-turn. The stone's projected curl path updates on screen to show where it will travel with each choice.

Weight: How Hard You Throw

Weight is the term for how hard you throw, and therefore how far the stone travels. It's the single most practiced skill in curling because inconsistent weight makes all other skills meaningless. A perfect line means nothing if the stone comes 4 feet short of the house.

Weight is felt, not calculated. Experienced curlers develop an internal sense for the pace of their delivery that maps to predictable distances on a given sheet. This feel changes every time you play on a different sheet or at a different time of day as the ice conditions change.

Far Guard

Just crosses the far hog line. Stops well short of the house. Used for a long guard to protect a stone deep in the rings.

Guard

Stops in the guard zone, between hog and house. The most common delivery for the lead and second.

Draw

Reaches the house. Ideally the button area. The most important weight to be consistent at.

Hack Weight

After a hit, the shooter dies around the far hack. Used for takeouts that stay in the rings.

Board Weight

Rolls to the back boards after impact. Clean removal: both stones exit.

Peel Weight

Very fast. Used to remove a guard with authority. Both the shooter and guard exit the sheet.

The Split Time

At every serious club and competitive game, a player called the timer (or the skip from the far end) calls the split time: the elapsed time between when the stone crosses the back line behind the hack and when it crosses the far hog line. This single number tells the team almost exactly how far the stone will travel.

Every club and sheet will have its own split table, a set of target times for each weight category. But rough universal benchmarks give you a starting point:

Weight Typical Split (seconds) What it means
Guard3.8 – 4.2 sSlow, stone dies in guard zone
Draw3.4 – 3.8 sStandard drawing weight to the house
Hack Weight2.8 – 3.2 sTakeout that stays near the rings
Board Weight2.4 – 2.8 sClean takeout; both stones exit
Peel Weightunder 2.2 sFast guard removal

These numbers shift based on the ice speed, which varies by sheet, temperature, humidity, and how many ends have been played. A "fast" sheet (championship ice) requires more weight for a draw than a "slow" sheet. Learning to adjust your delivery feel to the sheet conditions is a core curling skill.

In Curling Ice

Enable the Weight Hint in Settings to see your estimated weight zone during delivery. The hint reads your swipe pace the same way a timer reads your split: it maps your gesture speed to Far Guard, Guard, Draw, Hack Weight, and so on. Use it to calibrate, then turn it off once you've built feel. The Ice Physics settings let you change how fast the ice plays, which changes the weight required for each shot, exactly as it does in real life.

Common Beginner Mistakes

Every beginner makes these. Knowing them in advance doesn't prevent them, only repetition does, but it helps you identify what's going wrong faster.

Releasing too late

Holding the stone past the hog line is a violation: the stone is immediately removed regardless of where it ends up. New players often grip too long out of instinct. Practice letting go well before the line.

Too much handle rotation

A full 360° spin on the handle gives the stone unpredictable spin that causes it to curl erratically and lose distance. The correct rotation is less than one full turn, about a quarter to a half turn at release.

Weight inconsistency

Throwing 5 draws in a row and getting draw weight on only 2 of them. Inconsistent push-off from the hack is almost always the cause. Focus on a repeatable hack exit before anything else.

Aiming at the target, not the broom

The stone will curl. If you aim directly at the button, a clockwise in-turn will take the stone to the right of the button. Aim where the skip is holding the broom: they've already accounted for the curl.

Looking at the stone, not the broom

Eyes on the broom during your slide, not on the stone. You can feel the stone; you need to see the line. Looking down breaks balance and causes off-line releases.

Standing up through the release

Rising out of your low slide position as you release causes the stone to be pushed upward rather than forward, resulting in a hard, erratic delivery. Stay low through the full release.

How Delivery Works in Curling Ice

Curling Ice maps real delivery mechanics to the swipe gesture as directly as the touchscreen allows:

The in-game tutorial walks through each of these with a coach character giving real-time feedback. It's the same delivery fundamentals as the real sport, adapted for mobile input.