Draw to the Button
Clean house. One shot. Land as close to the button as you can. The essential shot every curler learns first — the benchmark for draw weight and line control.
Curling strategy lives in shot selection. This catalog covers every shot type available in the simulator — what it is, when to use it, and how difficult it is to execute. From a basic draw to the button through angle raises and peels, each shot is playable and scored in the app.
Draw shots are delivered at draw weight — slow enough to stop inside the house. The goal is precise placement: on the button, in a specific ring, or behind cover. Draw accuracy is the foundation of all curling strategy.
Clean house. One shot. Land as close to the button as you can. The essential shot every curler learns first — the benchmark for draw weight and line control.
Draw to the back 4-foot ring. A controlled placement that's tough to dislodge and useful for stealing or defending behind cover. Requires heavier weight than a simple draw to the button.
Navigate around a guard stone to land in the rings. The stone must curl around the guard without touching it. One of the most important draws in team strategy — it places a scoring stone where the opponent can't easily hit it.
Draw to sit directly against a stone already in the rings, freezing tight to it. Leave no daylight between the stones. When executed perfectly, the front stone becomes very difficult to remove without also moving yours.
Guards are intentionally placed in front of the house to block the opposition's angle of attack. Placement precision — distance and lateral position — is everything. A guard in the wrong spot is useless; in the right spot, it can define the entire end.
Place a guard just in front of the house on the center line. Don't bite the rings — the ideal stone sits right in front, protecting the house. The most common guard placement in competitive play.
Place a guard further up the sheet, well in front of the house. Provides early protection and forces the opposition to play around it from further out. Critical in the free guard zone during the first four rocks of each end.
Place a guard on the center line between the hog line and the rings. A key defensive placement that sets up come-around draws and complicates the opposition's clearing angles for the entire end.
A raise uses the shooter stone to push (promote) another stone into the house. The challenge is controlling the weight precisely — too hard and the promoted stone flies through the rings; too soft and it doesn't reach the scoring position.
Hit a stone sitting in front of the rings and promote it back into the house. Precision weight is everything — too hard and it flies through. Used to turn a guard into a scoring stone without exposing your own shooter.
Promote a stone into the rings at an angle, placing it on a specific side of the button. Requires precise aim and controlled weight. The shooter approaches from an angle so the promoted stone rolls to the intended scoring position.
Takeout shots remove opposition stones from play. They are delivered at hit weight — faster than a draw — and differ primarily in what happens after contact: where your stone rolls, and how precisely you need to aim. Takeout accuracy is what separates teams under pressure.
Remove an opposition stone with controlled weight, keeping your own stone in the house. The roll matters as much as the hit — you're aiming to score with the shooter after contact, not just remove the opponent.
Remove an opposition stone cleanly and roll safely to the side. The standard aggressive play when scoring position is at stake. Both stones leave the house — the goal is simply removing the threat.
Hit the opposition stone directly on the nose so your stone stops on the same spot. A precise replacement shot — the opposition stone is removed and yours takes its exact position. Requires a dead-straight approach and exact weight.
Hit an opposition stone and use the angle to roll to a new, protected position in the rings. The roll destination is the real skill — you're removing a threat and scoring with your own stone in a single shot.
Remove a guard stone from play entirely using heavy weight. Both the guard and your shooter roll out of play. The defensive reset — used to eliminate guards that are preventing access to the house and simplify the end.