Settings guide

Your ice. Your rules.

No other mobile curling game lets you tune the ice. Curling Ice runs a real friction simulation — and every parameter is exposed. You can dial in championship-speed keen ice, reproduce the sticky slog of a late-night club game, or break physics entirely for something that has never existed on or off a rink.

This page explains what each parameter does, how the formula works, and gives you named presets for eight distinct ice conditions — from real-world to fictional.

Opening the ice physics panel

Open any Practice or Match game, then tap the Settings icon in the top corner. Scroll to the Ice Physics section. You'll find sliders for all eight parameters, plus a Reset to Default button. Physics settings are local to your session and don't affect other players.

How the friction model works

Each stone's deceleration at any moment depends on its current velocity. The simulation computes a friction coefficient μ(v) and applies it at every physics substep. The formula has three terms that each govern a different speed regime:

Friction model — μ(v)
iceSpeedFactor × ( μ_const + μ_inv / v + μ_fast × (v / satCap)^exp )
μ_const Baseline drag — always present at every speed. Raising this slows every stone uniformly, at every stage of travel.
μ_inv / v Low-speed intensifier — grows as the stone decelerates. This term is why stones curl more at the end of travel: friction spikes as v approaches zero.
μ_fast × (v/satCap)^exp High-speed brake — only meaningful at delivery speed. Controls how aggressively a hard throw sheds velocity before entering draw-weight range.
iceSpeedFactor Global pace multiplier — scales the entire result. Values below 1.0 produce faster (keener) ice; above 1.0 produce slower, grippier conditions.

Velocity v is in m/s. Draw weight delivery is roughly 3.75–4.1 m/s; peel weight is around 3.0 m/s or faster. The μ_inv term is what makes the simulation feel like real ice — friction is not constant, it climbs as the stone slows, which produces the characteristic late-travel curl intensification that every curler recognizes.

What each slider does

All eight parameters are adjustable in the Settings panel. Defaults match standard competitive club ice.

iceSpeedFactor
Ice Speed
Range: 0.70 – 1.30  ·  Step: 0.01
default 1.00×

Global pace multiplier. The fastest single knob to turn. Think of it as "how keen is the ice today."

↓ = faster / keener ↑ = slower / grippier
physMuConst
Baseline Friction (μ constant)
Range: 0.002 – 0.030  ·  Step: 0.001
default 0.005

The floor friction — always present regardless of speed. Raising it shortens every stone's travel uniformly. The lowest-level "how grippy is the ice" dial.

↑ = shorter travel ↓ = longer travel
physMuInv
Low-Speed Friction (μ inverse)
Range: 0.002 – 0.030  ·  Step: 0.001
default 0.011

Controls end-of-travel behavior. High values cause stones to brake sharply near the house and curl aggressively. Low values produce a gradual, predictable slowdown.

↑ = more curl, sharper stop ↓ = gentler finish
physMuFast
High-Speed Drag (μ fast)
Range: 0.002 – 0.800  ·  Step: 0.010
default 0.11

Governs how quickly a hard throw scrubs down to draw weight. Raising it means peel shots brake harder before reaching the rings — useful if you want heavy shots to behave less violently.

↑ = hard shots slow faster ↓ = weight carries further
physFastExp
Fast-Drag Exponent
Range: 1.0 – 6.0  ·  Step: 0.1
default 1.3

The power-law shape of the high-speed drag curve. At 1.0, drag grows linearly with speed. Higher values make the fast-drag kick in much more sharply above delivery speed.

↑ = sharper speed dropoff ↓ = more linear decel
physFastSatCap
Fast-Drag Saturation Cap
Range: 1.0 – 25.0  ·  Step: 0.5
default 2.0

The velocity ceiling for the fast-drag term (m/s). Stones above this speed are in the "planing regime." Raising it stretches the fast-drag effect across a wider speed window.

↑ = fast-drag spans more speeds ↓ = fast-drag confined to high speed
sweepMaxEffect
Sweep — Friction Reduction
Range: 0 – 60%  ·  Step: 1%
default 50%

Maximum fractional reduction in friction when sweeping at full intensity. At 50%, all-out sweeping halves the effective μ. Lower values make sweeping less physically impactful.

↑ = sweeping adds more distance ↓ = sweeping matters less
curlMaxEffect
Sweep — Curl Suppression
Range: 0 – 80%  ·  Step: 1%
default 65%

Maximum fractional reduction in curl rate under full sweep. At 65%, hard sweeping straightens the path by 65%. Raise this to make directional sweeping (straightening vs. letting it run) dramatically more consequential.

↑ = sweeping straightens more ↓ = path stays curved despite sweeping

Eight ice conditions — real to fictional

These are hand-tuned presets covering the full range from elite competitive ice to conditions that have never existed. Enter the values into the Settings sliders to load a preset. The "Default" button in the panel resets to Standard Club Ice.

Standard Club Ice
Default

Well-maintained competitive club ice. Draw weight puts a stone reliably in the four-foot. Sweeping adds meaningful distance. This is what the game ships with.

Speed factor1.00×
μ const0.005
μ inv0.011
μ fast0.11
Fast exp1.3
Sat cap2.0
Sweep effect50%
Curl suppress65%
Slightly Quick
Keen

Noticeably faster than average club ice. Draw weight sits a touch past the button unless you call the weight lighter. Sweeping adds a bit more than usual.

Speed factor0.93×
μ const0.004
μ inv0.009
μ fast0.09
Fast exp1.2
Sat cap2.2
Sweep effect54%
Curl suppress68%
Championship Ice
Very keen

Olympic and Trials-caliber ice. Stones travel far. A misread stone runs well past the house. Every gram of sweep pressure translates into metres. Adjust your weight calls significantly.

Speed factor0.85×
μ const0.003
μ inv0.007
μ fast0.06
Fast exp1.1
Sat cap2.5
Sweep effect58%
Curl suppress72%
Slightly Sticky
Slow

Below-average ice that pulls up shorter than expected. You'll throw heavier than usual for the same shot. Guards die short of the house. Sweeping is less decisive.

Speed factor1.08×
μ const0.007
μ inv0.014
μ fast0.16
Fast exp1.4
Sat cap1.8
Sweep effect44%
Curl suppress60%
Club Night Ice
Very slow

End-of-session ice at a busy club. Heavy, inconsistent, with lots of debris. Every stone dies earlier than it should. Sweeping barely moves the needle. Strategy shifts toward heavier weight calls throughout.

Speed factor1.18×
μ const0.010
μ inv0.019
μ fast0.25
Fast exp1.6
Sat cap1.5
Sweep effect36%
Curl suppress52%
Outdoor Pond
Rough

Natural lake or pond ice: rough surface, variable texture, very high friction. Nothing behaves the way it does inside. Sweeping is mostly ceremonial. A crash course in why indoor ice was invented.

Speed factor1.28×
μ const0.016
μ inv0.025
μ fast0.42
Fast exp2.0
Sat cap1.2
Sweep effect18%
Curl suppress38%
Frictionless (Fiction)
Impossible

This ice does not exist. Stones travel absurdly far. Board weight might bounce off the back wall if there were one. Good luck placing a draw — anything that reaches the T-line will run clean through. Peel weight becomes an absolute projectile.

Speed factor0.72×
μ const0.002
μ inv0.003
μ fast0.02
Fast exp1.0
Sat cap4.0
Sweep effect60%
Curl suppress80%
Extreme Curl (Banana)
Surreal

High μ_inv cranks the low-speed friction so sharply that stones curl in a wide arc near the house. Come-arounds become trivial. Straight hits are a nightmare. Sweeping barely suppresses the curl — you're mostly along for the ride once the stone slows down.

Speed factor1.02×
μ const0.004
μ inv0.027
μ fast0.09
Fast exp1.2
Sat cap2.2
Sweep effect25%
Curl suppress22%

Getting the most out of physics tuning

Start with iceSpeedFactor. It's the fastest single adjustment. Move it by 0.05 at a time until the ice pace feels right before touching the other parameters.

Use Reset to recalibrate. The "Default" button in the panel restores the Standard Club Ice preset instantly. If your values feel broken, reset and adjust from the default outward.

μ_inv drives curl feel. If you want ice that feels like it curls too much or too little without changing overall speed, adjust physMuInv in isolation — it's the most direct curl-feel dial.

Tune sweep settings for team practice. Raising sweepMaxEffect above 55% makes sweeping dramatically more important — great for practicing communication about when to go and when to stop. Lowering it below 35% simulates outdoor or pond conditions where sweeping is mostly futile.

Fiction modes are for fun. The Frictionless and Banana presets aren't meant to build real-ice intuition — but they're useful for stress-testing your shot selection logic and understanding how the physics terms interact in extreme ranges.